Ooooo, look at this one! The Dutch angle combined with out of frame light source that casts Jill’s shadow across the wall is pretty foreboding. The bent candelabra is a nice touch, too. One of the more iconic angles of the game, this one is rather effective at getting down to the character’s level and defining their size and place in the environment. (Just so you know, I’m going to be saying “cool” a lot.) They’re just camera angles.” No, I won’t calm down. I know what you’re thinking: “Geez, calm down Nathan. Taking cues from classic Gothic horror, the camera and environmental design combine to create a game world dripping with atmosphere and detail…Īlright, let’s stop being so formal – RE REMAKE IS SO F***ING COOL. Few games have done this form of art better than the remake of the original Resident Evil. While notorious to some gamers for inhibiting the player’s view and being overly disorienting, the pre-rendered camera angle is an incredibly effective way of creating mood and atmosphere. The pre-rendered camera angle of early survival horror and adventure games has become a lost art. Why not talk about one of the last true survival horror games? Halloween is just around the corner (and so are zombies…probably).
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